These races will generally be further subdivided into every possible variation. The cutoff point for the purposes of examples for both types 1 and 2 is set somewhat arbitrarily at 8 races the cutoff point for type 3 is set at the somewhat lower 4 NPC races. Given that you're going for a Mythic Fable-style setting, you decide to add as many as possible, since that allows each to wear a different Hat. You've got a setting, and you decide to add some races besides the basic human.Your classes are pretty much restricted to the standard bunch, so you allow a bunch of races to be selected too. Editing Lore is always easier than editing Canon. What's the simplest way to bring something new to the sequel or new edition? Add in more races! Alternately, you wish to have a subfaction which specializes in one aspect of your Planet of Hats this leads to speciation of the main faction into two or more subfactions. You have a set of factions in your strategy game (this version of the trope being confined mainly to strategy games), and you're now doing a sequel (or, in a tabletop game, a new edition).Other times, a setting just adds in races, for reasons gone into below. Sometimes, a Tabletop Game or Video Game setting just has a metric boatload of playable races-even more than the standard Five Races.
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